relative Examples
The theatre provides a presentation layer for files in the
theatre/directory
The theatre files showcase Polypoint features.
The files within this directory are just standard JavaScript files.
They work in a standard setup, but the Polypoint site will access additional meta data within the file, such as title and imports.
Checkout the source code within the theatre directory or run one of the examples.
relative: 19 Examples
Theatre files
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Navigate a spaceship in frictionless 2D space using physics-based engine thrust and rotation. -
Rigid body physics simulation featuring a spaceship with multi-engine thrust and gamepad controls. -
A physics-based spaceship simulator featuring center of mass, engine thrust, and gravity torque. -
Rigid body physics simulation featuring center of mass, torque, and gravity-gradient dynamics. -
Simulate spaceship physics using vector engines, torque, and center of mass calculations. -
Simulate spaceship physics with multi-engine thrust, torque calculations, and momentum dynamics. -
Simulate a spaceship in frictionless 2D space with rotation, momentum-based thrust, and screen wrapping. -
Handle relative motion vectors and point navigation using directional movement and rotation logic. -
A space-sim style system featuring a "Ship" with physics, rotation, and dynamic sector tracking. -
Advanced movement system for points to navigate toward targets using rotation-aware relative motion. -
Simulates relative motion of points orbiting a center within a dynamic stage environment. -
Simulate relative car movement with keyboard-driven rotation, acceleration, and target tracking. -
Simulate realistic drifting physics with weight transfer, steering angles, and momentum-based grip. -
A high-fidelity drifting simulator featuring realistic weight transfer, handbrake physics, and flicking. -
Experience realistic drifting physics with weight transfer, steering angles, and momentum-based grip. -
Generate a dynamic field of bubbles that move in relative, oscillating patterns based on their coordinates. -
Create dynamic point movements using relative offsets and bound functions for smooth transitions. -
Rigid body physics simulation featuring a ship with multi-engine thrust, mass points, and gamepad support. -
Manages the primary canvas and point relationships for interactive stage interactions.